![]() A reward for working as a team and helping each other towards one goal: winning. It’s just you, the course and a chance to make some ground. The point is though, once you've activated your Team Ultimate, none of this matters. The third type, speed, is able to dodge projectiles if you time your boosts correctly but this is harder than it looks. Equally, if you came up against obstacles like the chips on the casino level, only the power class would be able to push through. Normally anything other than the technique class would suffer if you went off track. As you do so you can, irrespective of your racer’s class, cut through hazards, go over rough terrain and spin out opponents. There’s nothing unique about it but it grants you a brief period of invulnerability and a speed burst so that you can, hopefully, cut through the competition or if you’re already out front, extend your lead. The more team-based things you do the more you fill your power meter which, once full, allows you to unleash your Team Ultimate. Sonic and Eggman on the same team… snigger There are also some powerups, or wisps as they’re known, that can only be accessed as a transferred powerup as opposed to one picked up on the course. ![]() You see, instead of discarding it, you can offer it up to your teammates who can then use that power up to hopefully take out opponents and gain places. However, some of them are frankly useless if you’re out front on your own sure you could hoard it just in case but in Sonic Team Racing you could do something far more useful. They’re the usual fair of projectiles, boosts, course blockers and homing projectiles. Much like its mustachioed competition, you can collect items as you race to use against your fellow racers. The more useful and, frankly, easier to execute method is the transferring of item boxes. This does rely on your teammates being capable enough to follow and as far as we can tell the AI is pretty solid in this regard. If they’ve done things properly, they should then get a surge of speed when exiting this tramline and hopefully gain a place or two as a result. If you’re the lead car of your trio, a yellow tramline is emitted from the back of your car which your teammates can then follow to build up boost. One rather visual method is that of slipstreaming. Thankfully there are methods at your disposal to aid and assist your teammates in the hope that they can battle back through the grid to a more reasonable finishing place. ![]() Whilst you may place first, if the other two members of your team finish in eighth and eleventh then, depending on how the other teams finish you could easily miss out on a win. The thing is, the placement of your teammates has a direct impact over your team’s overall score at the finish. This ostentatious ride actually fits Sonic depressingly well ![]() What team racing does, though, is take the focus away from finishing first individually and instead, place the focus on finishing high in the rankings as a team. Eggman himself, sniggering like a child as we did so. For a bit of fun we teamed Sonic up with Mr. In the story mode these teams are set in stone but elsewhere you can have any makeup you like. Whilst that’s pretty much the sport down to a tee, Team Sonic Racing wants you to work together as a team of three, whether that’s with friends or some AI stand-ins. Most racing games out there are about you, your speed and your skill. Whilst it’s a shame that they’ve paired back the roster of Team Sonic Racing to just twelve racers it doesn’t take too much sheen off a racing game that dares to be a little bit different. It’s not surprising then that Sonic translates pretty well to a racing game, doubly so when the developer, Sumo Digital, was responsible for the rather eggcellent Sonic & All-Stars Racing Transformed. Sonic has always been about one thing: speed.
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